Just three shards can be equipped at one time to begin with, but this is upped to a total of eight as the game progresses, adding a nice level of diversity to proceedings and giving players a little control as to which aspects of Ori's abilities they wish to focus on and upgrade.Īlongside the abilities granted by spirit shards, Ori also has a much more robust array of attacks at his disposal in this sequel, with his Spirit Edge light sword making short work of most run-of-the-mill enemies. Spirt shards replace the old skill tree from the first game with Hollow Knight-style equippable perks enabling you to, for example, stick to surfaces, perform triple jumps, dish out more damage at the expense of lowered defences or have orbs dropped by enemies automatically make their way towards you. Like the first game in the series, Ori and the Will of the Wisps manages to tell its tale in a wonderfully minimalist fashion with short cutscenes managing to convey a surprising amount of emotion – although it's really not too hard to feel for an injured baby owl lost and alone in a terrifying forest – however, in almost every other respect this is a sequel that expands on what was found in the original, with a more fully fleshed-out combat system and a greater array of traversal options and unlockable abilities at your disposal.Īs you make your way in and around the world's map here you'll discover spirit shards – some of which you'll have bestowed upon you, others you'll have to buy using in-game currency. Along the way you'll meet Kwolok, a great big toad who informs you of the current plight of Niwen, requesting your aid in helping clear the land of the infection and decay which has spread across it since the passing of the Spirit Willow. In time-honoured Metroidvania fashion, Ori is stripped of his abilities and it's up to you to make your way to your beleaguered little pal, rediscovering a vast array of skills and getting caught up in a quest to save the land as you go. Taking place in the immediate aftermath of the events of Ori and the Blind Forest, this sequel sees our tiny little guardian spirit hero and his brand new owl friend Ku separated and lost in the wilds of Niwen. It's a perfect example of the game's incredible environmental design as well as a showcase of its precise, intricate platforming and newly expanded combat, all of which meld together here to create one of the best platformers we've played since, well, since the last Ori game. Charged with making your way through a windmill in order to get its great big wheels turning again so the poisoned waters of Niwen may run clear once more, you find yourself traversing a fiendish gauntlet through a twisting, turning maze of spiked walls, spinning wheels, lasers, grapple points and angry enemies topped off with a breathtaking chase sequence which puts every skill and trick you've learned up to this point to the test as you attempt to outrun a screen-shaking monstrosity. There's a quest quite early on in Ori and the Will of the Wisps that neatly encapsulates pretty much everything that's so wonderful about Moon Studios' superlative sequel.
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